Star Citizen, and the Queen of the Void

Hey there, folks!

So if you follow my posts at all, you may know that I’m a huge fan of the upcoming Star Citizen game being developed by Cloud Imperium Games.  Having grown up with Wing Commander, Starlancer and Freelancer, creator Chris Roberts is someone whose work I’ve always loved – and given the dearth of space simulators over the last fifteen years or so, the concept of a whole interactive universe combining aspects of space travel, trade, exploration and more…well, what’s not to love?

So when the founder of the Imperial News Network, one of the foremost sites devoted to the game, asked me to contribute the occasional (very) short story to its growing corpus of fiction, I thought…well, why not?  And so it is that today my first contribution, a short tale that I call Queen of the Void, appears on INN.  It’s a short tale, being the reflections of a mercenary pilot as she is left for dead, without hope for rescue, before her oxygen runs out – remember, it’s me here, not a sunny summer child – and it features, among the more traditional elements you’d find in my fiction, the first space battle I’ve ever penned!  A short, brutal scrap, but I’m told that it’s enjoyable.  I’ll be producing several more of these as time allows, collecting them into a loose series known as the Underverse.

So why not give it a read, and tell me what you think over on INN.  Who knows?  You might end up liking it enough to give the game a shot.  Even in its barest incomplete, pre-alpha state, it’s still remarkably entertaining.

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